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AI Insights · Timothy · October 2022

Top 5 Hypercasual Games on Android in Australia Q3 2022

Discover the performance of the top 5 hypercasual games on Android in Australia during Q3 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Australia Q3 2022

The third quarter of 2022 saw notable performances from the top 5 hypercasual games on the Android platform in Australia. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.

Pull the Pin from Popcore Games experienced a steady increase in weekly downloads, peaking at approximately 17.5K in mid-September. Weekly revenue showed a gradual rise, reaching around $137 by late September. The game also saw a significant increase in weekly active users, peaking at about 62.4K in mid-September before declining to 42.8K by the end of the quarter.

Crowd Evolution! by Rollic Games showed a significant uptick in weekly revenue, peaking at around $272 in late September. The game’s weekly downloads also saw a substantial rise, reaching about 12K in mid-September. Active users increased steadily, peaking at roughly 31.6K in mid-September before stabilizing around 23.4K by the end of the quarter.

Count Masters: Stickman Games from Freeplay Inc saw fluctuating weekly downloads, peaking at around 11.7K in early July and maintaining a steady rate around 6.8K towards the end of September. Weekly revenue followed a similar pattern, peaking at $159 in late July. Active users showed a slight decline from 46.4K in early July to 34.9K by the end of September.

Fill The Fridge, another title from Rollic Games, experienced a peak in weekly downloads of about 10.8K in late June, with a notable increase to 9.4K in mid-September. Weekly revenue was highest at $177 in early July, with active users peaking at around 31K in late June and stabilizing at approximately 21K by the end of the quarter.

Hoard Master, also from Rollic Games, saw a peak in weekly revenue of about $283 in early August. The game’s weekly downloads peaked at approximately 15.7K in early July, followed by a decline to around 2.9K by late September. Active users showed a similar trend, peaking at 23.3K in mid-July before declining to around 9.1K by the end of the quarter.

Data for this analysis comes from Sensor Tower. For more detailed insights into these trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022